When considering ideas for my 3D tower defence companion app I first decided I’d do some research on best ways to approach making a companion app and what makes them so useful. One of the main things that I found out was that ‘There has to be a strong reason for existence for a companion… Continue reading Design and Research
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User Flow and U.I Wireframing
For my companion app for my 3D tower defence game, I decided to design it for a base game and 2 DLC’s instead of a game series. This was because I had an idea for this game for awhile and thought it would work better if I added DLC’s to it. The central hub for… Continue reading User Flow and U.I Wireframing